|
Icarus
Vehicle Simulation as a Transformable Computational Graph, built on Vulcan and Janus
|
Swarm configuration for bulk entity spawning. More...
#include <SimulatorConfig.hpp>

Public Attributes | |
| EntityTemplate | entity_template |
| Entity template (inline or loaded from file). | |
| std::string | name_prefix |
| Name prefix (instances will be prefix_000, prefix_001, etc.). | |
| int | count = 1 |
| Number of instances to create. | |
Swarm configuration for bulk entity spawning.
Creates count copies of the template with names: prefix_000, prefix_001, ... All copies are identical (per-instance expressions are future work).
| int icarus::SwarmConfig::count = 1 |
Number of instances to create.
| EntityTemplate icarus::SwarmConfig::entity_template |
Entity template (inline or loaded from file).
| std::string icarus::SwarmConfig::name_prefix |
Name prefix (instances will be prefix_000, prefix_001, etc.).