Icarus
Vehicle Simulation as a Transformable Computational Graph, built on Vulcan and Janus
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icarus::SwarmConfig Struct Reference

Swarm configuration for bulk entity spawning. More...

#include <SimulatorConfig.hpp>

Collaboration diagram for icarus::SwarmConfig:

Public Attributes

EntityTemplate entity_template
 Entity template (inline or loaded from file).
std::string name_prefix
 Name prefix (instances will be prefix_000, prefix_001, etc.).
int count = 1
 Number of instances to create.

Detailed Description

Swarm configuration for bulk entity spawning.

Creates count copies of the template with names: prefix_000, prefix_001, ... All copies are identical (per-instance expressions are future work).

Member Data Documentation

◆ count

int icarus::SwarmConfig::count = 1

Number of instances to create.

◆ entity_template

EntityTemplate icarus::SwarmConfig::entity_template

Entity template (inline or loaded from file).

◆ name_prefix

std::string icarus::SwarmConfig::name_prefix

Name prefix (instances will be prefix_000, prefix_001, etc.).


The documentation for this struct was generated from the following file: