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Icarus
Vehicle Simulation as a Transformable Computational Graph, built on Vulcan and Janus
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Entity instance (template + name + overrides). More...
#include <SimulatorConfig.hpp>

Public Attributes | |
| EntityTemplate | entity_template |
| Template (either inline or loaded from file via !include). | |
| std::string | name |
| Instance name (becomes entity prefix in signals). | |
| std::unordered_map< std::string, ComponentConfig > | overrides |
| Component name -> config overrides. | |
Entity instance (template + name + overrides).
References a template and provides instance-specific configuration.
| EntityTemplate icarus::EntityInstance::entity_template |
Template (either inline or loaded from file via !include).
| std::string icarus::EntityInstance::name |
Instance name (becomes entity prefix in signals).
| std::unordered_map<std::string, ComponentConfig> icarus::EntityInstance::overrides |
Component name -> config overrides.